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The Chipper
The Chipper
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Hero Rating
(votes: 1)
  • Unit Details
Hero Name
The Chipper

Primary Attribute
Intelligence
Str
19
Agi
20
Intl
23
  • Detailed Attributes
  • Movement Speed
  • 295
  • Str per Level
  • 1.8
  • Agi per Level
  • 1.6
  • Int per Level
  • 2.5
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 2.3
  • Dmg. Reduction
  • 12%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Ranged
Damage
43 - 50
Range
550
Attacks/Sec.
0.71
  • Rocket Barrage
The Chipper can fire a small rocket in any direction from the dome on the top of his walker. The rocket will mini-stun, deal damage, and catch Tar on fire. If The Chipper is close to a Rocket explosion, that explosion only does half damage to prevent burning his walker in the blast.
Action
Target Position
Type
Nonneutral Organic Enemy Units
Type: Magic
Range: 3,000
Radius: 70
Mana Cost: 50 / 60 / 70 / 85
Required Level: 1 / 3 / 5 / 7
Activation
Deals 85 / 115 / 145 / 180 Magic damage on impact and stuns for .1 seconds. Gains one charge every 4 seconds. Max of 1 / 2 / 2 / 3 charges.

If the target is covered in Tar by Tar Toss, they will catch on fire and burn for 20 / 30 / 40 / 50 Magic damage per second for the rest of the slow.
  • Tar Toss
The Chipper heaves a spoonful of his own special tar solution at the target location. Any enemies hit on impact are slowed and those who take the full force of the hit will find themselves barely able to move.
Action
Target Position
Type
Enemy Units
Type: Magic
Range: 700
Radius: 300
Cast Time: 0.8 Seconds
Mana Cost: 50 / 65 / 80 / 95
Cooldown: 25.0 / 20.0 / 15.0 / 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Tar Covered to anyone hit for 2 / 3 / 4 / 5 seconds. Reduces Attack Speed and Movement Speed based on how close they are to the center upon impact. The closer they are, the most they are slowed.

Maximum is 20 / 40 / 60 / 80% Movement and 10 / 20 / 30 / 40% Attack Speed slow.
Tar Covered Effects
10% Movement slow\n.1 / .3 / .5 / .7% Movement slow per charge\n.1 / .2 / .3 / .4% Attackspeed Slow per charge
  • Focus Buffer
The Chipper channels the energy of a neutron field into a temporary phase barrier for one of his allies, guarding them against Magic Damage.
Action
Target Entity
Type
Ally Units
Type: Magic
Range: 800
Cast Time: 1.1 Seconds
Mana Cost: 75
Cooldown: 20.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Focus Buffer to target for 20 seconds.
Focus Buffer Effects
Absorbs 150 / 300 / 450 / 600 Magic damage.
  • Sawblade Showdown
The Chipper is able to communicate with the Chiprels underground, calling upon them to push spinning sawblades out of the ground where he directs them to. Anyone unfortunate enough to be in their sharp path takes significant damage.
Action
Target Vector
Type
Enemy Units
Type: Magic
Range: 700
Radius: 400
Cast Time: 0.5 Seconds
Mana Cost: 140 / 180 / 220
Cooldown: 50.0 Seconds
Required Level: 6 / 11 / 16
Activation
Spawns saws for 8 seconds. Applies Sawblade to any enemy who walks into the spinning blades. Saws destroy trees, obviously.
This ability can be boosted by Staff of the Master.

-Range increased to 1000.
-Applies a strong movement speed debuff that tapers off over 4 seconds.
Sawblade Effects
100 / 200 / 300 Initial Magic Damage\n75 / 125 / 175 Magic damage per second
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