Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.
Activation Issues an Order to attack the targeted Unit. Applies Stampede to self, gaining 1 charge every second.
When Rampage is within 450 distance of his target, he will pounce on them very quickly.
When Rampage reaches his target, he stuns and push back the target 140 / 180 / 220 / 260 units over 0.95 / 1.15 / 1.35 / 1.55 seconds, dealing 100 / 140 / 180 / 220 Physical damage.
The rhino Rampage rides is a born leader, enhancing his movement speed and giving Rampage more damage the faster he is moving. Upon command, his Rhino can stomp the ground, dealing damage and slowing people around himself.
Activation Gains 3 / 6 / 9 / 12% of movespeed in attack damage.
On use, stomps the ground every second for 1 / 2 / 3 / 4 seconds, applying Herded to all enemies in the radius for 5 seconds.
Herded Effects -15 Movespeed per charge
Horned Strike
Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.