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Voodoo Jester
Voodoo Jester
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Hero Rating
(votes: 1)
  • Unit Details
Hero Name
Voodoo Jester

Primary Attribute
Intelligence
Str
16
Agi
14
Intl
22
  • Detailed Attributes
  • Movement Speed
  • 305
  • Str per Level
  • 1.8
  • Agi per Level
  • 1.4
  • Int per Level
  • 3.0
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 1.82
  • Dmg. Reduction
  • 10%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Ranged
Damage
51 - 61
Range
600
Attacks/Sec.
0.67
  • Acid Cocktail
Voodoo Jester throws a wretched mix of cursed chemicals at an enemy, stunning them and nearby units one after the other.
Action
Target Entity
Type
Organic Enemy Units
Type: Magic
Range: 700
Cast Time: 0.8 Seconds
Mana Cost: 110 / 120 / 130 / 140
Cooldown: 20.0 / 18.0 / 16.0 / 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 75 / 100 / 125 / 150 Magic damage and stuns target for 1.5 second on heroes and 5 seconds on creeps. Bounces 2 / 4 / 6 / 8 times. Bounces deal no damage to heroes and stun for 1 second.
  • Mojo
Voodoo Jester afflicts an ally with good mojo or an enemy with bad mojo. The good mojo passes to Voodoo Jester's allies, healing those around the target over time. The bad mojo drags down Voodoo Jester's enemies, causing those around the target to take damage over time.
Action
Target Entity
Type
All Units
Type: Magic
Range: 500
Cast Time: 1.0 Seconds
Mana Cost: 95 / 105 / 115 / 125
Cooldown: 20.0 / 17.0 / 14.0 / 11.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
Good Mojo Effects
Heals 10 / 20 / 30 / 40 Health per second to allied units in a 340 radius around the affected unit.
Bad Mojo Effects
Deals 10 / 20 / 30 / 40 Magic damage per second to enemy units in a 340 radius around the affected unit.
  • Cursed Ground
Voodoo Jester curses the very ground the enemy walks on, causing damage to them based on how much life they lost after several seconds.
Action
Target Position
Type
Enemy Heroes
Type: Magic
Range: 400
Radius: 165
Cast Time: 1.0 Seconds
Mana Cost: 120
Cooldown: 35.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Cursed to targets in radius for 12 seconds.
Cursed Effects
5 / 10 / 15 / 20 Magic damage per second.\nEvery 4 seconds, inflicts Magic damage equal to 10 / 20 / 30 / 40% of total Health lost since Cursed was applied.
  • Spirit Ward
Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes.
Action
Target Position
Type: SuperiorMagic
Range: 300 / 350 / 400
Channeling Time: 0.2 Seconds
Mana Cost: 200 / 200 / 300
Cooldown: 90.0 Seconds
Required Level: 6 / 11 / 16
Activation
Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.

The Spirit Ward deals 60 / 90 / 120 Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0 / 0 / 1 additional target(s).

The Spirit Ward is channeled and will be destroyed if the channel is cancelled.
This ability can be boosted by Staff of the Master.

Staff Effect: Increases Spirit Ward damage from {60,90,120} to {90,120,150}. Increases Spirit Ward attack bounces from {0,0,1} to {0,1,0} additional target(s) and splits it's attack to {1,1,3} targets.
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