When activated, deals a massive burst of damage to an enemy target.\n\nAfter obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded four times.
Activation Deals 75 / 100 / 125 / 150 Magic damage and stuns target for 1.5 second on heroes and 5 seconds on creeps. Bounces 2 / 4 / 6 / 8 times. Bounces deal no damage to heroes and stun for 1 second.
Mojo
Voodoo Jester afflicts an ally with good mojo or an enemy with bad mojo. The good mojo passes to Voodoo Jester's allies, healing those around the target over time. The bad mojo drags down Voodoo Jester's enemies, causing those around the target to take damage over time.
Activation Applies Cursed to targets in radius for 12 seconds.
Cursed Effects 5 / 10 / 15 / 20 Magic damage per second.\nEvery 4 seconds, inflicts Magic damage equal to 10 / 20 / 30 / 40% of total Health lost since Cursed was applied.
Spirit Ward
Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes.
Activation Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
The Spirit Ward deals 60 / 90 / 120 Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0 / 0 / 1 additional target(s).
The Spirit Ward is channeled and will be destroyed if the channel is cancelled.
This ability can be boosted by Staff of the Master.
Staff Effect: Increases Spirit Ward damage from {60,90,120} to {90,120,150}. Increases Spirit Ward attack bounces from {0,0,1} to {0,1,0} additional target(s) and splits it's attack to {1,1,3} targets.