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Demented Shaman
Demented Shaman
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Deadwood
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Bubbles
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Hero Rating
(votes: 1)
  • Unit Details
Hero Name
Demented Shaman

Primary Attribute
Intelligence
Str
16
Agi
21
Intl
24
  • Detailed Attributes
  • Movement Speed
  • 305
  • Str per Level
  • 1.85
  • Agi per Level
  • 1.8
  • Int per Level
  • 3
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 1.94
  • Dmg. Reduction
  • 10%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Ranged
Damage
44 - 56
Range
550
Attacks/Sec.
0.71
  • Entangle
The Shaman entangles a target enemy unit in vines, slowing its movement speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing damage over time.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 100 / 115 / 130 / 145
Cooldown: 15.0 / 13.0 / 11.0 / 9.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Performs a mini-stun on target and slows its movement speed by 33 / 66 / 66 / 66%. After 1 / 2 / 3 / 3 seconds, applies Entangled to target for 7 seconds and stuns them for 0 / 0 / 1 / 1 second.
Entangled Effects
7 / 14 / 21 / 28 Physical damage per second
  • Arcane Hide
The Shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming damage for a limited number of attacks
Action
Target Entity
Type
Ally Units
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 85
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.

Arcane Hide is removed when no charges remain or after 100 / 200 / 300 / 400 damage has been absorbed.
Arcane Hide Effects
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
  • Healing Wave
The Shaman casts a healing wave that can bounce between multiple allied units. The healing wave absorbs life from the area surrounding the healed unit, damaging enemy units in the immediate area around a healed unit.
Action
Target Entity
Type
Organic Ally Units
Type: Physical
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 80 / 90 / 100 / 110
Cooldown: 12.0 / 10.0 / 8.0 / 6.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Chains between the successively closest 3 / 3 / 4 / 5 targets, healing each for 80 / 100 / 120 / 140. Enemy units within a 180 radius of a healed target will take 80 / 100 / 120 / 140 Physical damage per target.
  • Storm Cloud
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain armor over time, while enemy heroes will lose armor over time.
Action
Target Position
Type
All Heroes
Type: Magic
Range: 2,000
Radius: 600
Cast Time: 0.8 Seconds
Mana Cost: 100
Cooldown: 40.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Storm Shield to allies and Storm Strike to enemies in a 600 radius for 12 / 18 / 24 seconds.
This ability can be boosted by Staff of the Master.

Staff Effect: Increases duration of buff/debuff from {12,18,24} seconds to {18,24,30} seconds. Increases the radius of the cloud from 600 to 800.
Storm Shield Effects
Armor Per Charge: 1
Adds 1 charge per second
Storm Strike Effects
Armor Per Charge: -1
Adds 1 charge per second
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