The Shaman entangles a target enemy unit in vines, slowing its movement speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing damage over time.
Activation Performs a mini-stun on target and slows its movement speed by 33 / 66 / 66 / 66%. After 1 / 2 / 3 / 3 seconds, applies Entangled to target for 7 seconds and stuns them for 0 / 0 / 1 / 1 second.
Entangled Effects 7 / 14 / 21 / 28 Physical damage per second
Arcane Hide
The Shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming damage for a limited number of attacks
Activation Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 100 / 200 / 300 / 400 damage has been absorbed.
Arcane Hide Effects Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
Healing Wave
The Shaman casts a healing wave that can bounce between multiple allied units. The healing wave absorbs life from the area surrounding the healed unit, damaging enemy units in the immediate area around a healed unit.
Activation Chains between the successively closest 3 / 3 / 4 / 5 targets, healing each for 80 / 100 / 120 / 140. Enemy units within a 180 radius of a healed target will take 80 / 100 / 120 / 140 Physical damage per target.
Storm Cloud
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain armor over time, while enemy heroes will lose armor over time.