Gives the holder the ability to summon a Barrier around his allies, absorbing magic damage for a short time.\n\nBarrier cannot affect a hero more than once every 50 seconds.
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items for a short time. The Electrician is dragged slowly toward the target.
Activation Applies Static Grip to target for 2.5 / 3.25 / 4.0 / 4.75 seconds or until spell is cancelled. Deals 20 / 40 / 60 / 80 Magic damage per second to the target.
Static Grip Effects Revealed
Electric Shield
The electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage.
Activation Applies a shield to self for 12 seconds. Mana Power of the shield is equal to 0.5 / 0.60 / 0.8 / 1.33x the Mana used on cast.
Deals 15 / 30 / 45 / 60 Magic Damage per second in a 300 radius around the Electrician while active.
Electric Shield Effects 50% of damage taken is absorbed. Total absorbed is 0.5 / 0.60 / 0.8 / 1.33x the Mana consumed to cast it.
Energy Absorption
The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana and gains bonus movement speed.
Activation Damages enemies in radius for 85 / 165 / 225 / 300 Magic damage, draining 3 / 6 / 9 / 12% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges.
Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
Replenishes 12 / 16 / 20 / 24 Mana per charge.
Energy Absorption Effects
Cleansing Shock
Electrician shocks a target unit, removing debuffs and increasing movement speed if the target is an ally, or removing buffs and decreasing movement speed if target is an enemy.
Activation Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
Deals 600 / 800 / 1000 damage to summoned units.
This ability can be boosted by Staff of the Master.
Staff Effect: Causes the shock effect to chain to 2 nearby targets.
Cleansed Effects {+30,+40,+50}% movement speed initially, decreases over 5 seconds
Shocked Effects {-40,-60,-80}% movement speed initially, decreases over 5 seconds