Activation Deals Physical damage equal to one attack with +15 / 25 / 35 / 45% base damage to targets infront of self. Self and targets are pushed forward 100 units.
Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Flick
Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced armor.
Activation Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.
Flicked Effects -2 / -4 / -6 / -8 Armor Reduces movement speed by 20 / 30 / 40 / 50% initially, recovering to full speed over 6 seconds.
Cannon Ball
Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned. If he doesn't have any enemies to soften his fall, he gets stuck in the ground temporarily.
Activation Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 200 radius for 100 / 175 / 250 / 325 Physical damage and stuns them for 0.75 / 1.25 / 1.75 / 2.25 seconds.
Slows self by 60% for 2 seconds if no enemies in a 200 radius are hit.
Face Smash
Pandamonium beats a target enemy unit senseless, disabling it while he unleashes four extra-powerful attacks on it over several seconds.