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Keeper of the Forest
Keeper of the Forest
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Hero Rating
(votes: 1)
  • Unit Details
Hero Name
Keeper of the Forest

Primary Attribute
Strength
Str
27
Agi
15
Intl
17
  • Detailed Attributes
  • Movement Speed
  • 300
  • Str per Level
  • 3.4
  • Agi per Level
  • 2
  • Int per Level
  • 1.8
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 3.1
  • Dmg. Reduction
  • 16%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Melee
Damage
59 - 67
Range
128
Attacks/Sec.
0.68
  • Camouflage
The Keeper uses his influence over the forest to hide his allies from enemy sight. Grants invisibility to target unit so long as they remain near trees.
Action
Target Entity
Type
Ally Units
Type: Magic
Range: 500
Cast Time: 0.5 Seconds
Mana Cost: 90 / 80 / 70 / 60
Cooldown: 3.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Camouflage to target for 15 / 30 / 45 / 60 seconds. The Keeper can use abilities without breaking his own Camouflage.
Camouflage Effects
Invisibility. Camouflage is dispelled if unit moves too far away from a tree.
  • Tree Sight
The Keeper links his mind with a target tree, sharing its vision.
Action
Target Entity
Type
Trees
Range: 2,000
Cast Time: 1.0 Seconds
Mana Cost: 100 / 75 / 50 / 25
Cooldown: 300.0 / 225.0 / 150.0 / 75.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Places a gadget on target tree.

The gadget has an unlimited life time and a vision range of 600 / 630 / 660 / 690. The gadget also has true sight.

The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed.

Upgrading this skill will cause all of the placed gadgets to be upgraded.
Enchanted Tree Effects
  • Nature's Protection
The Keeper grants part of the forest's power to the target ally, increasing their armor and regeneration for a period of time.
Action
Target Entity
Type
Ally Units And Structures
Type: Magic
Range: 500
Cast Time: 0.5 Seconds
Mana Cost: 30 / 35 / 40 / 40
Cooldown: 5.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Nature's Protection to the target ally or building for 40 seconds.
Status Effect
1 / 2 / 3 / 4 Health Regeneration
3 / 6 / 9 / 12 Armor
  • Root
The Keeper calls upon the roots in the ground to disarm and immobilize his foes, as well as damage them over time.
Action
Self Position
Type
Enemy Units
Type: SuperiorMagic
Radius: 750
Cast Time: 1.0 Seconds
Mana Cost: 150 / 175 / 200
Cooldown: 160.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Root to enemies in radius around self for 3 / 4 / 5 seconds. Interrupts channeling spells.
Root Effects
Disarmed
Revealed
85 Magic damage per second.
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