To view a different hero, select from the icons to the left, or the drop down list below.
Select a Different Hero
 
Scout
Scout
Armadon
Behemoth
Chronos
Defiler
Devourer
Blacksmith
Slither
Electrician
Nymphora
Glacius
Hammerstorm
Night Hound
Swiftblade
Blood Hunter
Kraken
Thunderbringer
Moon Queen
Pollywog Priest
Pebbles
Soulstealer
Keeper of the Forest
The Dark Lady
Demented Shaman
Voodoo Jester
War Beast
Wildsoul
Zephyr
Pharaoh
Tempest
Ophelia
Magebane
Legionnaire
Predator
Accursed
The Madman
Scout
Pyromancer
Puppet Master
Pestilence
Maliken
Arachna
Hellbringer
Torturer
Jeraziah
Andromeda
Valkyrie
Wretched Hag
Succubus
Magmus
Plague Rider
Soul Reaper
Pandamonium
Vindicator
Corrupted Disciple
Sand Wraith
Rampage
Witch Slayer
Forsaken Archer
Engineer
Deadwood
The Chipper
Bubbles
Fayde
Balphagore
Gauntlet
Tundra
The Gladiator
Doctor Repulsor
Flint Beastwood
Bombardier
Hero portrait and ability videos are hidden, click here to show this info.
Hero Rating
(votes: 3)
  • Unit Details
Hero Name
Scout

Primary Attribute
Agility
Str
20
Agi
21
Intl
16
  • Detailed Attributes
  • Movement Speed
  • 315
  • Str per Level
  • 1.7
  • Agi per Level
  • 3.0
  • Int per Level
  • 1.4
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 4.94
  • Dmg. Reduction
  • 23%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Melee
Damage
45 - 59
Range
128
Attacks/Sec.
0.71
  • Vanish
The Scout slips into stealth mode for a brief time. Using the advantage of surprise, he is able to unleash a devastating flurry of attacks when attacking from stealth.
Action
Toggle
Mana Cost: 30
Cooldown: 24.0 / 18.0 / 12.0 / 6.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Vanish to self.

Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.
Vanish Effects
25% Movement Speed
Flurry
300 Attack Speed
Expires after 1 / 2 / 3 / 4 attacks
  • Electric Eye
The Scout places an Electric Eye which provides sight in an area around the eye. Electric Eyes may be detonated to silence nearby enemies.
Action
Target Position
Range: 100
Radius: 450
Cast Time: 0.8 Seconds
Mana Cost: 50
Cooldown: 30.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to them. You may have 2 / 3 / 4 / 5 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing nearby enemies.
  • Disarm
The Scout's mastery of close range combat allows him to occasionally disarm an opponent, then take advantage of the opening with a devastating attack.
Action
Passive
Required Level: 1 / 3 / 5 / 7
On Attack
10 / 15 / 20 / 25% chance to disarm opponent for 1 seconds and deal a 1.25 / 1.5 / 1.75 / 2.0x critical strike.

Once disarmed, opponents cannot be disarmed again by the scout for 2 seconds.
  • Marksman Shot
The Scout uses his crossbow to perform a devastating ranged attack on a single unit, damaging and slowing it.
Action
Target Entity
Type
Nonboss Visible Enemy Units
Type: SuperiorMagic
Range: 1,500 / 2,000 / 2,500
Channeling Time: 0.3 Seconds
Mana Cost: 125 / 175 / 250
Cooldown: 50.0 / 40.0 / 30.0 Seconds
Required Level: 6 / 11 / 16
Activation
After channel time, fires projectile at target that deals 250 plus 10 / 20 / 30% of target's maximum health in Magic damage. Applies Wounded to target unit for 4 seconds.

Vision must be maintained on the target during channel time, or the cast is cancelled.
Wounded Effects
20 / 30 / 40% Movement Slow
Comments (0)
Story  |  Privacy Policy  |  Fansite Kit  |  Hosted by uCoz

©2025 HoNdRAFT.com, All Rights Reserved.
NVIDIA esrbT S2Games
BEST VIEWED IN 16:9