Activation Throws sword in target direction, damaging enemies in radius for 80 / 140 / 200 / 260 Magic damage.
Any enemies hit by the sword have Maimed applied to them for 6 seconds.
Using this ability again while the sword is in mid-flight will teleport self to the sword's current location.
Maimed 20 / 30 / 40 / 50% Movement speed slow initially, which wears off over 6 seconds.
Sword of the Damned
Maliken's legendary weapon, the Sword of the Damned, is capable of two different attack modes: Enchanted Flames grants him increased damage at the cost of his own life, while Life Essence grants him very high life steal at the cost of reduced damage.
Action
No Target
Required Level: 1 / 3 / 5 / 7
Activation Grants Maliken the ability to toggle on Enchanted Flames or Life Essence.
Enchanted Flames Effects 10 / 20 / 30 / 40 Damage Deals 6 / 9 / 12 / 15 True damage to self on attack. Will not cause health to go below 15%\n\n^ySword Throw Modifications:\nCauses Sword Throw to deal +40 / 50 / 60 / 70 extra Magic damage per target.\nUsing Sword Throw will deal 25 / 30 / 35 / 40 True damage to self.
Life Essence Effects -10 / -20 / -30 / -40 Damage Heals self for 10 / 20 / 30 / 40 per attack. \n\n^ySword Throw Modifications: \nReduces damage dealt by Sword Throw by 40%.\nCauses Sword Throw to heal self for 10 / 20 / 30 / 40 per target. Will not heal for more than 300 total Health.
Hellbourne Zeal
Maliken allows his wounds to fuel his rage, increasing his attack speed based on how much health he is missing.
Action
Passive
Required Level: 1 / 3 / 5 / 7
Attack speed increased by 0.5 / 0.8 / 1.2 / 1.4 for every 1% Health missing. Maximum bonus of +100 attack speed.
Possession
Maliken allows himself to become possessed, transforming him into a full daemon temporarily. While in this form, Maliken's attack becomes ranged and his attacks splash.
Activation Applies Possessed to self for 30 seconds. Applies Feared to enemy heroes in a 400 radius for 0.75 / 1.25 / 2 seconds.
Possessed Effects +20 / 40 / 60 Armor for the first 2 seconds, decreasing to +0 armor over the next 5 seconds.\n\nAttack Type changes to Ranged, with a range of 550.\n\nAttacks splash to nearby units.\n^y50 / 75 / 100%^* Splash in a 75 AOE\n^y35 / 50 / 65%^* Splash in a 200 AOE\n^y20 / 25 / 30%^* Splash in a 350 AOE
Feared 40% Movement Speed Perplexed Silenced Disarmed Lose character control, running around in fear