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Puppet Master
Puppet Master
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Hero Rating
(votes: 1)
  • Unit Details
Hero Name
Puppet Master

Primary Attribute
Intelligence
Str
18
Agi
20
Intl
21
  • Detailed Attributes
  • Movement Speed
  • 300
  • Str per Level
  • 1.9
  • Agi per Level
  • 1.5
  • Int per Level
  • 3.1
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 2.8
  • Dmg. Reduction
  • 14%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Ranged
Damage
39 - 53
Range
600
Attacks/Sec.
0.71
  • Puppeteer's Hold
The Puppet Master ties up a target enemy with puppet strings. The strings restrain movement heavily.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 600
Radius: 400
Cast Time: 1.7 Seconds
Mana Cost: 115 / 140 / 165 / 205
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Puppeteer's Hold to target for 2.5 / 3.25 / 4 / 4.75 seconds. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
Puppeteer's Hold
  • Puppet Show
The Puppet Master enslaves an enemy unit as his Puppet. The target is driven crazy and will attack the nearest unit, be it friend or foe.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 700
Radius: 250 / 300 / 350 / 400
Cast Time: 1.7 Seconds
Mana Cost: 125 / 140 / 155 / 170
Cooldown: 30.0 / 28.0 / 26.0 / 24.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Crazy Puppet to target for 2.5 / 3 / 3.5 / 4 seconds. Any unit with Crazy Puppet active on them will be forced to attack enemy heroes first, then enemy creeps, then all units last.

If target comes within a 250 / 300 / 350 / 400 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
Crazy Puppet Effects
Forced to attack closest unit in a 250 / 300 / 350 / 400 radius\nAll attacks are non-lethal
  • Whiplash
Imbuing his attack with his magical Puppet Strings, the Puppet Master is able to increase his base damage and unleash devastating attacks that damage multiple enemies.
Action
Passive
5 / 10 / 15 / 20% Base Damage
Required Level: 1 / 3 / 5 / 7
On Attack
Starts with 5 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 1.25 / 1.5 / 1.75 / 2.0x critical strike and apply 25 / 50 / 70 / 100% splash damage in radius of 150 and charges are reset to 5.

Not attacking for 12 / 10 / 8 / 6 seconds will remove a charge.
  • Voodoo Puppet
The Puppet Master imbues the essence of a target enemy in his Puppet. The Puppet can then be attacked by the Puppet Master or any of his allies. The puppet takes increased damage, and transfers damage taken to the target as Magic damage.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 600
Cast Time: 1.7 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 150.0 Seconds
Required Level: 6 / 11 / 16
Activation
Spawns a Puppet near self that is linked to target.

Any damage taken by the Puppet is transferred in full to the target as Magic damage, regardless of the Puppet's remaining health.

The Puppet has a maximum health of 450 / 700 / 950 and takes 160 / 180 / 210% damage.

Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.
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