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Behemoth
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Hero Rating
(votes: 1)
  • Unit Details
Hero Name
Behemoth

Primary Attribute
Strength
Str
22
Agi
12
Intl
16
  • Detailed Attributes
  • Movement Speed
  • 300
  • Str per Level
  • 2.5
  • Agi per Level
  • 1.4
  • Int per Level
  • 1.8
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 2.68
  • Dmg. Reduction
  • 14%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Melee
Damage
45 - 56
Range
125
Attacks/Sec.
0.66
  • Fissure
With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him and leaving an impassable mound of terrain.
Action
Target Dual Position
Type
All Other Units
Type: Magic
Range: 1,200
Cast Time: 1.2 Seconds
Mana Cost: 125 / 140 / 155 / 170
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 125 / 175 / 225 / 275 Magic damage to each target in a line and stuns them for 1 / 1.25 / 1.5 / 1.75 second(s). Leaves impassable mound of terrain for 8 seconds.
  • Enrage
The Behemoth unleashes his anger, causing his next attack to have increased damage.
Action
Target Self
Cast Time: 1.0 Seconds
Mana Cost: 50
Cooldown: 7.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Enraged to self for 14 seconds or until your next attack.
Enraged Effects
50 / 100 / 150 / 200% Base Damage
  • Heavyweight
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.
Action
Passive
Required Level: 1 / 3 / 5 / 7
On Attack
Deals 25 / 45 / 75 / 115 Magic damage and stuns for 0.3 / 0.7 / 1.2 / 1.5 seconds in 280 radius around self.
  • Shockwave
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.
Action
Self Position
Type
Enemy Units And Corpses
Type: Magic
Cast Time: 0.7 Seconds
Mana Cost: 145 / 205 / 265
Cooldown: 150.0 / 130.0 / 110.0 Seconds
Required Level: 6 / 11 / 16
Activation
Deals 200 / 275 / 350 Superior Magic damage to enemy units in a 500 radius around self. Deals 35 / 45 / 65 additional Magic damage for each additional enemy unit in range and 17.5 / 22.5 / 32.5 additional Magic damage for each additional corpse in range
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