Gives the holder the ability to summon a Barrier around his allies, absorbing magic damage for a short time.\n\nBarrier cannot affect a hero more than once every 50 seconds.
When activated, summons a Puzzlebox Mauler and a Puzzlebox Wizard under your control.\n\nAfter obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded two times.
Balphagore vomits burning demonic bile on all enemies in front of him, damaging and slowing them. Some of the corpses of his previous victims are regurgitated as well, which Balphagore may choose to feast on a second time.
Activation Deals 40 / 65 / 90 / 115 Magic damage per second to enemies in a 100 degree cone in front of self, up to 400 units away.
Enemies caught in the cone have Bile applied to them. Regurgitates a total of 6 corpses over its duration. Lasts 3 seconds.
Bile 20% Movement Slow
Demonic Pathogen
One of the many pathogens festering in Balphagore infects an enemy. The pathogen robs its victim of any spellcasting ability and damages them as the disease runs its course. It then spreads to any of the victim's nearby allies.
Activation Applies Contagion to target for 1 / 2 / 3 / 4 seconds. Upon expiration, Contagion is applied to enemies in a 300 radius around the original target for the same duration. Contagion will also transfer to nearby enemies if the original target dies while under its effects.
Contagion Silenced 60 Magic damage per second
Corpse Conversion
The decaying flesh and bones stored in Balphagore's gut fuse into small demonic minions, which Balphagore regurgitates to do his bidding. He produces more minions if he has eaten more corpses.
Activation Spawns one Minion for every three charges.
Maximum of 6 / 9 / 12 / 15 charges.
Minions apply a stacking 1 / 2 / 3 / 4% movement speed slow for 2 seconds when attacking, maximum of 6 stacks.
Aura Effects Radius: 100 Target: All Nonhero Corpses
Hell on Newerth
After gaining enough power from nearby enemy spell casts, Balphagore unleashes the infernal power stored inside his gut in an explosive ring of hellfire.
Activation Deals 200 / 300 / 400 Magic damage to enemies within a 600 radius. Gains additional effects with more charges:
40+ charges: Damage increases to 350 / 450 / 550. Applies Hell Snare to each enemy hit. Cooldown increases to 60 seconds.
80+ charges: Spawns Volatile Minions on each enemy hero hit. Volatile minions can be killed by either team. When killed, they explode doing 150 / 225 / 300 Magic damage to enemies in a 200 radius. Cooldown increases to 120 seconds.
Charges are gained based on mana spent by nearby enemies. After 30 seconds without a nearby enemy casting a spell, one charge is lost per second.
Aura Effects Radius: 1000 Target: Player Controlled Enemy Units
Hell Snare Reduces movement speed by 50% initially, recovering to full speed over 6 seconds.