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Devourer
Devourer
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Hero Rating
(votes: 1)
  • Unit Details
Hero Name
Devourer

Primary Attribute
Strength
Str
25
Agi
14
Intl
14
  • Detailed Attributes
  • Movement Speed
  • 285
  • Str per Level
  • 3.2
  • Agi per Level
  • 1.5
  • Int per Level
  • 1.5
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 2.96
  • Dmg. Reduction
  • 15%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Melee
Damage
52 - 58
Range
128
Attacks/Sec.
0.67
  • Guttling Hook
The Devourer launches his Guttling Hook at a target unit or location. The first targetable unit that touches the hook will be dragged back to the Devourer.
Action
Target Position
Type
Hook Targets
Type: Physical Push
Range: 1,100
Radius: 60
Cast Time: 1.4 Seconds
Mana Cost: 140
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 100 / 200 / 300 / 400 Physical damage to target and interrupts channeling abilities. Drags the target to self.
  • Decay
The Devourer allows himself to decay, draining his Health over time and releasing poisonous gasses that both damage and slow nearby enemy units.
Action
Toggle
Radius: 250
Required Level: 1 / 3 / 5 / 7
Activation
Applies Decay to enemy targets in radius and deals 25 / 50 / 75 / 100 Magic damage per second to self.

The Movement Slow persists for 2 seconds after an enemy leaves the Decay radius.
Decay Effects
20% Movement Slow
25 / 50 / 75 / 100 Magic damage per second
  • Cadaver Armor
This grotesque armor increases the Devourer's Magic Armor and permanently adds strength for each nearby hero kill or each kill he makes.
Action
Passive
1 / 2 / 3 / 4 Magic Armor
Required Level: 1 / 3 / 5 / 7
On Kill
Permanently adds 1.5 Strength to self per hero kill.
Aura Effects
Radius: 400
Target: Enemy Heroes
  • Devour
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds while increasing his own power.
Action
Target Entity
Type
Enemy Units
Type: SuperiorMagic
Range: 160
Channeling Time: 0.3 Seconds
Mana Cost: 100 / 130 / 170
Cooldown: 30.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Devour to target enemy for 3 seconds or until channel is canceled.

For each second of channel, a charge that lasts 10 seconds is added to Devourer. Each charge increases damage by 15 / 25 / 35, increases maximum health by 100 / 150 / 200, and increases the radius of Decay by 50.
This ability can be boosted by Staff of the Master.

Staff Effect: Heals self equal to the damage done. Deals additional 0.75 * Strength Magic damage per second.
Devour Effects
Revealed
75 / 125 / 175 Magic damage per second
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