The Doctor drops one of his patented Magnetic Contraptions on the ground. Any enemies who come near the Contraption disrupt the delicate magnetic field within, causing it to explode.
Activation After a 1 second delay, any enemies who come within 235 radius of the Contraption trigger it. Deals 140 / 180 / 220 / 260 Magic damage to all units in a 260 radius.
This ability can be used in mid-flight during "Ludicrous speed".
Opposite Charges
Doctor Repulsor instantly magnetizes the target enemy while dropping a strong magnet of the opposite charge at his feet, stunning the enemy while slowly pulling them towards the magnet. Sadly, the magnet is so strong is snares the Doctor as well.
Activation Stuns the target for 1 / 1.5 / 2 / 2.5 and pulls them 100 / 150 / 200 / 250 distance towards the Magnet over the duration. Applies Magnetized to Doctor Repulsor for 3 seconds.
Magnetized Effects 50% Movement Slow
Electric Frenzy
Every time the Doctor uses an ability, his pod reacts by charging itself with excess energy. This energy is released on the next attack, causing the attack to deal bonus damage and splash, zapping the enemies it hits.
Action
Passive
Required Level: 1 / 3 / 5 / 7
On Attack Applies Fully Charged to the Doctor. Lasts until he attacks again.
Fully Charged Effects On attack impact, deals 30 / 45 / 60 / 75 Magic damage in a 300 radius. Snares all units hit for .6 seconds.
Ludicrous Speed
Doctor Repulsor throws his pod into overdrive, traveling at a Ludicrous Speed towards the target location at the cost of mana. Any units he passes through are damaged and all trees are destroyed.
Activation Travels at 1250 / 1875 / 2500 speed towards the target location. Costs 10 + 1% of Max Mana per 100 units traveled. If mana hits 0, the Doctor stops immediately.
Any unit passed through takes 8 / 12 / 16 Magic damage per 100 units already traveled.