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Rampage
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Hero Rating
(votes: 1)
  • Unit Details
Hero Name
Rampage

Primary Attribute
Strength
Str
23
Agi
17
Intl
15
  • Detailed Attributes
  • Movement Speed
  • 295
  • Str per Level
  • 2.5
  • Agi per Level
  • 1.7
  • Int per Level
  • 1.8
Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration
  • Defense Information
  • Armor
  • 4.4
  • Dmg. Reduction
  • 21%
  • Magic Armor
  • 5.5
  • Magic Dmg. Reduction
  • 25%
  • Recommended Items
  • Base Attack
Attack Type
Melee
Damage
45 - 55
Range
100
Attacks/Sec.
0.69
  • Stampede
Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.
Action
Target Entity
Type
Enemy Units
Type: Physical
Range: 9,001
Cast Time: 1.0 Seconds
Mana Cost: 100
Cooldown: 30.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Issues an Order to attack the targeted Unit. Applies Stampede to self, gaining 1 charge every second.

When Rampage is within 450 distance of his target, he will pounce on them very quickly.

When Rampage reaches his target, he stuns and push back the target 140 / 180 / 220 / 260 units over 0.95 / 1.15 / 1.35 / 1.55 seconds, dealing 100 / 140 / 180 / 220 Physical damage.
Stampede Effects
15 / 20 / 25 / 30 Movespeed per charge
  • Might of the Herd
The rhino Rampage rides is a born leader, enhancing his movement speed and giving Rampage more damage the faster he is moving. Upon command, his Rhino can stomp the ground, dealing damage and slowing people around himself.
Action
Target Self
Type
Organic Enemy Units
Type: Physical
4 / 6 / 8 / 10% Movement Speed
Radius: 300
Mana Cost: 50
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Gains 3 / 6 / 9 / 12% of movespeed in attack damage.

On use, stomps the ground every second for 1 / 2 / 3 / 4 seconds, applying Herded to all enemies in the radius for 5 seconds.
Herded Effects
-15 Movespeed per charge
  • Horned Strike
Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.
Action
Passive
Cooldown: 10.0 / 9.0 / 8.0 / 7.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
While in cooldown, one second is subtracted for every 1000 units traveled by Rampage.
On Attack
Stuns and pushes back the target 140 / 180 / 220 / 260 units over 0.95 / 1.15 / 1.35 / 1.55 seconds, dealing 100 bonus Physical damage.
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
  • The Chains That Bind
Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time.
Action
Target Entity
Type
Enemy Heroes
Type: Physical
Range: 200
Cast Time: 0.5 Seconds
Mana Cost: 175 / 200 / 225
Cooldown: 105.0 / 90.0 / 75.0 Seconds
Required Level: 6 / 11 / 16
Activation
Binds the target to Rampage for 2.5 / 3 / 3.5 seconds and the target will be dragged behind him as he moves.

Rampage is Disarmed while dragging someone and the dragged target will take 20 / 30 / 40% of the distance they are dragged in Physical damage.

If Rampage and the target he is dragging get seperated by more than 500 units the chains are broken.
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